Right from the moment you hear the opening “SEGA” chant (which was first uttered in Sonic the Hedgehog way back in 1991), you know that Sonic & All-Stars Racing Transformed is going to be packed with delicious fan-service. Given the complexity of the courses it’s amazing Sumo Digital managed to achieve an agreeable level of performance in the first place the ever-changing landscape and incredible designs make these some of the best circuits we’ve ever seen in this type of game. It never comes close to infringing on your enjoyment, but it’s noticeable all the same. During some of the busier tracks there’s a slight drop in smoothness as the frame rate fluctuates. Graphically, the Wii U of Sonic & All-Stars Racing Transformed maintains parity with its Xbox 360 and PS3 counterparts, and offers a real visual feast. Finding ways to link together these boosts forms a major part of the game’s addictive framework. When you’re in plane mode, the right stick executes fast evasive manoeuvres, and pulling these off to avoid danger triggers a Risk Boost. There are other methods of scoring boost power, too whenever your car or boat is in mid-air, tapping the right analogue stick will spin it, charging up a stunt boost bonus when you eventually land. Like Mario Kart, the longer the drift the more powerful the boost you receive upon its conclusion holding a drift for the full length of a corner can give you a massive burst of speed, creating a risk versus reward mechanic which encourages players to drive as creatively as possible. Tapping the RZ trigger will activate your brake, but if you push either left or right then your vehicle will go into a slide. A good example of this is the Skies of Arcadia track, which begins as a mixture of solid ground and mid-air racing, but by the final lap is totally confined to the air as the Blue Rogues’ floating island base is pummelled to bits by hulking Valuan aerial battleships.ĭrift control is at the heart of the Sonic & All-Stars Racing Transformed control system. It’s not just the modes of transportation which transform in this game, either the courses on which you race are constantly changing from lap to lap. Planes can rise and fall as well as turn, opening up the game in a way that’s reminiscent of the race sections in Pilotwings Resort. Initially it feels like a gimmick, but when you realise that all three modes handle entirely differently and are subjected to totally contrasting physics, you realise what a master-stroke it is.Ĭars handle as you might expect, but boats are at the mercy of massive waves and are generally slower than the other two forms. Sonic & All-Stars Racing Transformed may have a tongue-twisting title, but it’s arguably one of the best kart-style racers we’ve played since Mario Kart Wii.Īs the title suggests, the karts you pilot in this outing don’t remain in one static form when you pass through blue gates on the course your vehicle magically morphs into either a car, boat or plane. Sonic & SEGA All-Stars Racing was popular enough to ensure a sequel, but this time around it would seem that SEGA and Sumo have finally been able to assert their own unique take on the racing genre.
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